#include "GraphicsManager.h"
#include <GL/freeglut.h>

GraphicsManager::GraphicsManager()
{
}

GraphicsManager::~GraphicsManager()
{
}

bool GraphicsManager::Initialize(int argc, char **argv)
{
	glPointSize(1.0);
	glClearColor(1.0, 0.0, 1.0, 0.0);
	glColor3f(0.0, 0.0, 0.0);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	gluOrtho2D(0.0, 800.0, 0.0, 600.0);
	return true;
}

void GraphicsManager::Tick()
{
	
}